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Tengami is een prachtig vormgegeven verhaal, dat zich afspeelt in een Japanse sprookjeswereld. Volg een papieren pad in een uitklapboek en verken een wonderlijke wereld vol geheimen in Tengami, een unieke avonturengame voor de Nintendo eShop op de Wii U. *Off-TV play lets you relax in a quiet space to enjoy the game in peace. *A haunting, orchestral score from composer David Wise.
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*Use the GamePad to point-and-click through puzzles and unravel the mystery of a dying tree. *Explore a beautiful, hand-crafted pop-up book that tells a Japanese fairy tale.
Tengami reflections how to#
You won’t need any other reason to lose yourself in an atmosphere of tranquil mystery and such striking visual style – and thanks to a familiar world of pop-up books, you’ve known how to play it since your childhood. It’s a perfect partner for night-time puzzle-solving, as relaxing as green tea. The antithesis of all-out action, Tengami weaves a serene thread of relaxation and harmony. The picture is completed by a soothing soundtrack from composer David Wise, enhancing the experience with a deft touch. But later on, you’ll have to look deeper and uncover clues buried within the layers, cuts and creases of the book – within the very folds of the world – as the puzzles become more lateral. To start, it could be something as simple as pulling down folds to create a path. Each can be solved or surmounted by using the Wii U GamePad and stylus to flip, fold, slide and pull parts of the world – tap to move to a spot, and watch for glowing areas to indicate the way forward. Collect cherry blossoms as you go, and traverse environments, as puzzles unfurl and obstacles reveal themselves. Opening under the boughs of a once-mighty cherry tree, you must seek an answer to the lone tree’s blight. Filled with texture and colour, there are shrines, forests and mountains to explore, each an intricate construction in its own right, and a digital reflection of the real-world origami technique it’s created with. Tengami inks its way through a mysterious story, set in a world of Japanese fairy tales. That is a very interesting discussion by itself, so I might my thoughts on that at a later time.Tread a paper path along the folds of a pop-up book and become wrapped up in a captivating world of secrets in Tengami, a unique point-and-click adventure for Nintendo eShop on Wii U. This is ultimately what allowed them to rapidly iterate on the level design:ĭuring the episode, we also talked about a few other topics, including Jennifer's new game "Astrologaster": Here are the relevant timestamps:Īnother important aspect behind the development of "Tengami", is that Nyamyam worked for over one year on a tool to fold paper. You can hear more about the art and design of "Tengami" during the live interview. This skeuomorphism also created a sense of immersion and playfulness, possibly because most of us have experienced pop-up books during our childhood. The game made obvious what kind of interactions were possible. The second one is that it created a game which felt pure and respectful of the medium it replicates.Īs an extra bonus, the game mechanic felt very intuitive, since people are very familiar with paper. This had two interesting consequences: the first one, is that it forced Nyamyam to explore the paper folding mechanic very thoroughly. On top of creating the levels (which is a difficult task by itself) they also added the extra constraint that all levels had to be actual pop-pup diorama. This is very interesting, because it means that game studio Nyamyam set themselves up for an extra challenge. While some of the levels might be too finicky to work on real paper, the folding techniques are indeed correct. She learnt how to fold paper to create pop-up books, and applied those very same techniques in the game. Something that Jennifer made very clear during the interview is that there was virtually no cheating of any kind involved. The entire game is actually a massive pop-up book. If you are unfamiliar with the game, it is heavily inspired by the aesthetics of Japanese pop-up books. As a co-founder of the indie studio Nyamyam, she helped to bring "Tengami" to life. This week I had the chance of interviewing game designer and developer Jennifer Schneidereit.